Your app is live. But no one is finding it.

We bring apps out of obscurity with app store optimization, paid ads and the UX know-how most marketing agencies lack. That's how we took our own app, DeepDays, to 60,000 users.

Louis Nell, Managing Director of KNGURU
  • App screen for Red Bull Salzburg
  • Scoops: recipes from food creators in the app
  • App with jobs and teams for tradespeople
  • App for booking e-shuttle rides
  • App for booking offices and rooms
  • Community app for dog owners with map and chat
  • App with bedtime stories
  • Augenzeuge: tips and messages in the app
  • Daycare app with attendance, schedule and chat
  • RadlScout: find and sell bikes
  • Funellab: website for recruiting through social media
  • Elaris: website for an electric car

Recognized for design, user experience and digital innovation

Nine out of twelve reviews say the same thing: we push back when something won't work for users.

  • OMR Reviews Proud Partner 2026: UX Agencies
  • OMR Reviews Proud Partner 2026: App Development Agencies
  • German Stevie Awards 2026: Gold for PetPlanner

App marketing from people who don't just promote apps, but build them

We have been developing and designing apps for 7 years. That know-how goes into every store listing and every campaign we optimize for you.

Built for clients. In use today.

A Gold Stevie Award, 200,000 festival visitors, 4.4 stars on Google Play. Eight of over 200 projects, all live, every screen real. Two more we can name but not show.

See all projects

How we grew DeepDays to 60,000 users

DeepDays is our own app for car events. In January 2026 it had zero users, today it has 60,000, and every euro spent on ads was our own.

  1. 01

    Positioning

    Every car meet in one app. One clear reason to download it.

  2. 02

    UX/UI

    Event pages that sell. Tickets go straight into the wallet.

  3. 03

    Measured marketing

    Ads per event in the local area, tracked all the way to the ticket sale.

App marketing: full service from design to marketing

  1. Project check

    We talk about your app, where it stands and what actually makes sense. Free and with no strings attached.

  2. Product analysis

    We take a close look at your app and find where the UX and UI are holding it back. Sometimes a small fix is enough, sometimes it takes more.

  3. Marketing strategy & execution

    We set target numbers with you, set up tracking and produce the first creatives. Strategy and execution come from one team.

  4. Run and improve the campaign

    We actively manage every campaign and keep a constant eye on its numbers. What the numbers show goes straight back into the campaign.

Having an app in the store doesn't mean you have an app on the market.

We run paid campaigns, improve your store presence and make sure the users you win actually stay.

  1. 01

    Paid user acquisition

    Apple Search Ads, Google and social media, managed for return on ad spend rather than reach. Audience analysis and clean tracking are part of it.

  2. 02

    Creative production

    Mockups, videos and ads made for downloads, not just to look nice. Plus store assets like icons, screenshots and preview videos.

  3. 03

    Retention & lifecycle marketing

    Winning new users costs money, keeping them earns it back. We improve onboarding, push notifications, in-app messages and emails so fewer users drop off.

  4. 04

    Performance monitoring

    Without numbers, every marketing decision is a guess. We track rankings, installs, cost per install, retention and active users, and report back to you regularly.

  5. 05

    Launch strategies

    For anyone about to enter the market or release the next version of their app. We plan the timing, soft or big launch, pre-launch page, PR and beta testing.

  6. 06

    App store optimization

    Many installs start with a search in the store. We improve keywords, title and description for each market so more visitors to your store page install.

Are you looking for professional app marketing?

Wondering if we're the right partner for your project? Get in touch and we'll talk about what makes sense for your app.

Who is your service best suited for? Does my app need to be a certain size?

There's no fixed threshold for downloads or revenue, but your app has to keep its users. If most of them are gone after day one, that's a product problem, not a marketing problem, and we'll tell you so in the audit. Our work fits best for B2C apps with subscriptions or in-app purchases, marketplaces, and community or event apps.

My app isn't in the store yet. Can I still work with you?

Yes. Our focus is on apps that are already live, but we also handle launches: keywords, name, screenshots, preview video, tracking and, depending on the project, a soft launch in a smaller market. If you bring us in early, your store presence and onboarding are built alongside the product instead of three months later as a stopgap.

I already have an agency for ASO or ads. Can I book individual services from you as well?

Yes, our services can be booked individually, for example just the creatives or just ASO. Beforehand, we agree on who decides what. Two parties tweaking the same campaigns at the same time is the surest way to get bad data.

How does the collaboration actually work? Do I get a fixed point of contact or rotating teams?

You get one dedicated contact who supports your project from kick-off through to ongoing operations. Our whole team is employed in-house, from design and development to marketing. Nobody has to get up to speed on your product all over again every few months.

How quickly can a campaign start once we've decided to work together?

Realistically in two to four weeks, while we analyze keywords and competitors, set up tracking and produce the first creatives. The bottleneck is almost never our team but the tracking in your app, because the SDK and events take time from your developers. If that's already in place, we can be live in one to two weeks.

How soon can I expect results?

ASO usually shows an effect after two to four weeks, because the stores first index and test changes. Paid campaigns deliver data right away, but the first two weeks are a learning phase. Reliable numbers on cost per install and retention come after four to six weeks, and real optimization kicks in from month two or three.

Can you guarantee a certain number of downloads or a specific ROAS?

No, and anyone who does should make you suspicious. Installs and ROAS also depend on your pricing, your store page, first-week retention and the competition. What we do commit to: a forecast based on comparable projects, target numbers we agree on before launch, and full transparency on every euro spent.

What happens if a campaign doesn't perform as expected?

We work with fixed cut-off rules: weak creatives go early, campaigns that cost too much get rebuilt, and we stop a channel with no positive trend after about four weeks. If no channel works after six to eight weeks, the problem is usually the product, such as retention, onboarding or monetization. Then we tell you, recommend pausing the ads and help right away, because design and development are in-house.

Do you also produce the creatives, or do I need to supply them myself?

We make the creatives ourselves, since design is in-house. Without your own production, you often wait two weeks for a new video variant, and that kind of lag is where many campaigns fail. All we need from you is your logo, fonts and colors.

Do you cover other countries and languages, or just the German-speaking market?

Our focus is the German-speaking market, where we know the channels, costs and competition best. We also run international campaigns and translated store pages. We'll tell you upfront where we have our own experience and where we'd be starting from scratch.

What's the difference between ASO and paid user acquisition? Do I really need both?

ASO makes sure your app gets found and that visitors to your store page install it, while paid ads bring enough visitors there in the first place. A weak store page makes every paid click more expensive, which is why we start with ASO before any ad budget goes out. In competitive markets, ASO alone is often too slow, so using both is the norm, just in that order.

What does your monthly service cost?

We bill marketing the same way as our design work: a monthly contract with a fixed bank of hours. You know upfront what you'll pay and can see where the hours go.

Is there a minimum contract term, or can I cancel monthly?

You can cancel monthly, like all our packages. Paid user acquisition rarely makes sense for less than three months, though, because the algorithms spend the first two weeks learning before real optimization starts. Pure ASO work can also be booked as a standalone project without an ongoing contract.

What budget do I need before paid user acquisition makes sense?

That depends on the channel and your goal, and we'll work out in a call whether ads pay off for you. Apple Search Ads works with a small budget, and ASO needs no ad budget at all. If your budget is tight, that's exactly where we start.

Do I pay anything for the initial audit, even if I don't end up working with you?

No, the audit is free and comes with no obligation. We look at your store listing, keywords, competition and any past campaigns and tell you where you stand. Sometimes the result is that we advise against it, and we'll tell you that just as plainly.

Book your free call.

We look at your plans with you as if they were our own. If the build isn't worth it, we'll tell you, even if that means no project.

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